![]() Politics, religion, social classes and family structuresĮvery citizen's attributes, experience and knowledge are simulated.Įach citizen has their own aspirations and decides how to live, where they work and if they come or leave the city.Įconomy, resource management and production chains including clothing, tools, food, wares, etc.īuildings and resources decay. Organic city layouts let you plan and build your city in a realistic way Switchable gameplay layers like combat or natural disasters. Simulated ecosystem where every plant and animal you see is growing, reproducing and dyingīuild your defenses to protect your city. Simulated years, seasons, day cycles and weather ![]() Here's the link: īuild your city through the ages with evolving gameplay They are half-way through and it's not yet clear if they will successfully finance the game but there's still hope. The game is currently on Kickstarter and they have a very ambitious goal for an unknown developer: 100k in 2 weeks. Everytime I go into a museum with my girlfriend (paleo-anthropologist) I see how lively and complex was the world at that time and I wonder why no fucking game ever captured that. ![]() Also it's set in a usually misrepresented time period: neolithic. I rarely get an interest in games in such an early stage but this one looks very promising because these guys look uncompromising and know their shit about archeology and paleo-anthropology.
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